![]() ![]() You'll see the useless unit get put into the cryo pod, and the target be put into the "Friends" group, which you can then move into your crew group on the left window. Have the enemy you want to keep in the cryo-chamber, then move the useless unit from the right page onto the unit in the cryo-chamber you want to keep. ![]() That's actually not true, if you have a useless unit that didn't get any of your preferred upgrades, and see an enemy unit ready to toss in your full cry chamber, move the useless unit to the right window, you'll see another group saying "Friends". Or you can drop them in open space to get a new better one that will cost more. You can sell them on space station to reduce bounty lvl or at pirate station for cash as slaves. Way back in the day you would stay away from 'easy' because it was to darn easy, but now.Enemies that you grab to cryo-chamber will always still enemies. ![]() So your modern 'easy' is more around the 'nightmare' mode. I don't know why but the great majority of dev's these days treat 'easy' mode like it costs them money. I am one of those gamers that believe if you select 'easy' then you are going to have a easy game, and if you select 'hard' you are going to have a hard game. the game cheats anyways, enemies have sometimes 10 times our hp and dmg. even something as simple as higher loot chance or more hull/shields. It makes a solid effort to stand apart from FTL with its nice 3D, detailed crewmembers, and true randomness. it would benefit from some form of progression. Trigon: Space Story is a narrative roguelike sci-fi adventure where you command a crew to fly, fight, and maintain a ship through whatever you encounter. you could go infinitely but what would be the point? none of it can be transferred to a new run. I have ended campaigns with over 50k because there was nothing left to buy. yes you can grind but there is really no limit. Originally posted by WetNose:It's a little different to games of it's like. ![]()
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